BREAK / VELOCITY · BUILD14

Break Velocity.

Escape the Kill Grid, learn your weapons and explore the gameplay film archive.

Play the game ↗

Choose a car, read the briefing and start on Chill. Use street Copilot to free your hands for aiming, then take over for the wall, flight and landing objectives.

Progress is stored in this browser and site address. The new breakvelocity.rodrix.ai address starts a separate save; the previous address retains its progress.

BUILD14 / LATEST GAMEPLAY TRAILER

Break the grid. Beat the clock.

A 54-second gameplay trailer: prototype rocket cars, five distinct weapons, a Mad Max mission and a real night extraction. Narration, captured game sound and original music.

Prototype testing and the mission are separate acts. The mission ends with an actual 2,601-point extraction and 340 earned credits. Day, golden-hour and night are manually selected presets. Physical Tesla hardware remains untested.

BUILD14 / MISSION BRIEF

Escape the Kill Grid.

The defense AI has falsely flagged your experimental car and sealed its vehicle escape routes. Destroy the street, wall and rooftop strike relays, then reach extraction before the kill-pulse disables your car. Civilians are still here. Protect them.

Incoming hits now show attacker direction, a brief flash on the car, impact sparks and an Integrity pulse. Dodge real incoming shots; cover still matters. Civilian impacts cost points and the clean bonus.

BUILD13 / HISTORICAL FILM · CURRENT WEAPON REFERENCE

Watch: Break the Lockdown.

One actual Mad Max mission in 52 seconds: hit back, climb, extract, earn and go again.

The run extracts with 1,787 points and earns 258 credits. The garage purchase upgrades reserve in the original Proving Ground; the next city run uses an already-owned Scatter. Use the player’s CC menu for optional English captions.

Choose your shot. Earn your escape.

Disable the street relay, climb for the wall relay, then fly above the roof to break the final shield. Land inside extraction. Pursuit drones telegraph real incoming shots: brake, turn or lift to dodge, then return fire.

F or Fire uses the equipped weapon. Tap its name to cycle weapons you own; open Options to spend earned credits on unlocks. Read the charge, reload and lock status before firing. Pulse stays free when charge runs low.

Pulse

Free · 0 charge
Accurate, immediate beam for clear, precise shots.

Repeater

180 CR · 24 charge
Three travelling rounds. Keep the target in their path.

Scatter

220 CR · 30 charge
Wide pellet spread for close targets within 35 metres.

Seeker

360 CR · 45 charge
Hold a clear hostile lock, then launch a travelling homing rocket with a small blast radius. Cover and relay shields still block damage.

EMP

300 CR · 65 charge
Stun clear pursuers within 45 metres for five seconds. It does not disable relays or award drone-kill points.

Civilian destruction costs points and the clean bonus. Nearby traffic wrecks remain solid. Aim at hostile drones and leave space to manoeuvre. Use the city’s time buttons to move from daylight through Golden Hour to Night without restarting your mission. Night keeps cool body lighting and working headlights; use V to change the city camera.

BUILD12 / HISTORICAL NARRATED GAMEPLAY

Find your line.

This 2:35 historical showcase introduces the cars, stunts and Manhattan mission objectives. It predates the Build13 five-weapon arsenal. Use a chapter to jump to the part you want to try.

The video includes narration, music and captions. An optional English CC track is also available in the player.

BUILD11 / BRIEFING & COMBAT

Know the mission. Feel every action.

Every mode opens with its objective, controls and a short recorded briefing. Choose Listen / Replay to hear it, then Start when you are ready. The game waits while you read. Use Instructions or Help to revisit it.

Pursuit drones lead your car at street height and look for a clear forward firing position. Incoming damage flashes a red halo around the screen edge while Integrity drops. Keep moving, turn or take cover to evade their pulses.

Make every point count

The larger SCORE total is separate from your credit wallet. Signed pop-ups name each gain or loss, such as +75 Drone disabled or −50 Building collision. Values follow the selected difficulty. Quick events stack briefly so you can see what happened. Practice and free drive are labelled unscored.

Drones ahead

Look for four spinning rotors and the target marker ahead of you. Attackers reposition as you drive. Their warning, muzzle flash and travelling pulse give you time to react. Point at a drone and press F or Fire.

Shots affect the city

Pulse and Burst can hit pedestrians and traffic. Pedestrians fall and stay down. Vehicles take damage, explode and leave a solid wreck for a short time. Defeating a pedestrian costs 200 points; destroying a civilian vehicle costs 100. Both lose the clean bonus. Destroy the hostile drones to earn points.

Keep the road readable

The damage halo stays at the edges, leaving the road and crosshair visible. It appears on an actual hit, not every drone warning. Buildings and nearer vehicles block shots. EMP remains a weapon against hostile drones.

ESCAPE THE KILL GRID / MISSION CONTROLS

Break the lockdown. Make the extraction.

The defense AI has falsely flagged your experimental car and sealed its vehicle escape routes. Civilians remain in the city; protect them. Destroy the street, wall and rooftop strike relays, survive recurring pursuit drones, then land in the green extraction circle before the kill-pulse. Start with Chill to learn the route. The briefing opens before the timer starts.

Drive, climb, fly

W A S D / arrows drive. Shift boosts. Hold Space to lift; E air-rolls above 5 m. Drive toward a building while holding Lift to grip its wall. Release Lift for assisted descent. V changes the Manhattan camera; drag to orbit. The original proving ground uses C.

The wall relay needs actual wall grip above 6 m. After firing, release both Drive and Lift briefly. Hold Lift alone to rise clear of the roof, use steering to turn, then advance. Brake damps sideways drift. The roof relay needs roof altitude. Follow the current objective and shield instructions. Thrust is finite; stop on the ground to recharge. Manual lift cuts off at 42 m, with momentum able to carry the car higher.

Aim while Copilot drives

Point or tap a target, then use F or Fire. P / Copilot engages street assistance for the selected route. You aim independently. Steering, braking, Lift or Roll takes control back. Flight, wall grip and the extraction landing remain manual.

Use the visible Voice toggle for recorded directions and hazard/action warnings. Captions keep exact distances and other changing details. Voice lowers the radio while speaking; its volume is in mission details. Repeated drone attacks keep their visual cues, while spoken reminders wait at least 45 seconds.

Watch the HUD

Score shows rewards and signed impact penalties. Thrust powers movement abilities; Integrity is vehicle health; Charge powers special weapons. The timer, equipped weapon and credit wallet stay visible.

Solid objects can stop or deflect the car. Impact messages identify what you hit and show lost points; pedestrian impacts also remove the clean-run bonus. Dodge telegraphed attacks, disable pursuers and collect cyan recharge cells between the main objectives.

Choose your pressure

Chill

3:30 · one attacker · longer attack warning · 0.85× scoring. Learn wall grip, aiming and landing.

Standard

3:00 · up to two attackers · 1× scoring. Balance pursuit, route choice and thrust.

Mad Max

2:30 · up to three attackers · shorter attack warnings · 1.35× scoring. More pressure with the same driving controls.

After the third relay, the extraction window lasts up to 35 seconds and is still bounded by the kill-pulse timer. Turn back toward the green circle while still clear of the building, then release Lift to descend. Land inside the circle, slow below about 7 mph and hold position briefly. Flying through it does not finish the run. Esc pauses. R / Backspace recovers at the selected route start and ends a scored run.

Earn and equip

Pulse is a free precision beam. Unlock Repeater (180 credits) for three travelling rounds, Scatter (220) for a close-range spread, Seeker (360) for a locked homing rocket, or EMP (300) to stun clear nearby pursuers for five seconds. Seeker needs a clear hostile lock; cover and relay shields still apply. Advanced weapons spend the visible Charge reserve. Cycle owned weapons with the weapon button; unlocks are in Options. Switch back to Pulse when charge is low.

Extraction earns credits. A failed attempt can qualify after at least 60 seconds, 100 metres and meaningful combat progress. Abandoning, recovering or teleporting forfeits the reward. Each result pays once. Credits and unlocks share the existing browser-local garage save; no account purchase or paid service is needed.

Clearer voice, fewer interruptions

The warning voice uses bundled natural-sounding synthetic recordings, approved in the listening preview. It does not run a speech model or call a paid service while you play. Unmapped details stay in captions; playback failures also fall back to captions.

Four original radio stations

The radio strip stays visible while driving: Midnight Circuit, Calle Ocho, Neon Foundry and the new Static Pressure. Choose a station, then use Play/Pause and its volume slider.

Static Pressure

A brisk 128 BPM industrial instrumental with pulsing synth bass, mechanical drums and metallic percussion. Original synthesis; no sampled recording, voice or melody.

Explore beyond the mission

Free drive has no countdown or scoring. Choose Midtown (~5 minutes), Park & skyline (~10 minutes), or Manhattan traverse (~20 minutes) in Drive options, then explore the native streets, parks and landmarks. Route times are suggestions, not forced durations. Golden Hour, Midday, Blue Hour and Night change the city's lighting. Use the map to choose other streets.

Desktop and Tesla profiles

Balanced is the default. Desktop High uses native pixel density, stronger shadows and more traffic/pedestrians. Compatibility uses 75% render scale, smaller shadows, fewer actors and WebGL2. All profiles retain the same city and car geometry; desktop fidelity has not been globally capped for Tesla.

The desktop ground-drive baseline covered 8.65 km in 20 real minutes, with a median displayed 52 fps. It predates the added mission and collision features. Matched short desktop tests measured High/Balanced at 56 fps and Compatibility at 45 by day / 32 at night. WebGL2 was slower on this Mac despite lower detail; these are not Tesla results.

The actual 2025 Model Y Juniper remains untested. Recorded-audio playback, touch, authentication and sustained performance need checking in the parked car. This is a fictional game copilot and vehicle ability set, not real Tesla FSD or a vehicle connection.

City source: Mr.doob's Slop New York, with retained code and geographic-data notices. The original proving ground remains available for inspection and stunt practice. Videos below are historical recordings of their labelled builds.

BUILD09 / NEWEST STUNT REPLAY & ORIGINAL RADIO

See the full stunt. Hear the new stations.

Use the newest external side-camera replay to follow the ramp climb, upside-down grip, release and touchdown. This silent recording uses real keyboard inputs and on-screen captions; there is no voiceover.

The Wall & ceiling and Flight & landing stages select the side camera automatically. During launch and district runs, the stunt camera also follows ramp and airborne action, then returns to your ground view after touchdown. Press C to cycle views; your override lasts until the stage resets. Hold W to approach the ramp and follow the replay’s key captions through the grip, release and landing.

Open Radio & sound while driving to choose a station. Vehicle effects and radio volume have separate controls. Preview the three Build09 tracks below; Static Pressure is above in Build10.

01 · Midnight Circuit

Synth hip-hop · Deep bass, wide chords and pitched vocal-like textures.

02 · Calle Ocho

Latin drive · Warm plucked keys, tight bass, congas and clave.

03 · Neon Foundry

Cinematic industrial · Analog arps, controlled dirty bass and mechanical drums.

Original music composed for Launch Run.

BUILD08 / HISTORICAL VEHICLE & SOUND UPDATE

Glass, robot driver, active aero and radio.

Customize vehicle → Top shows the dark translucent glass. Open both → Cockpit → Preview steering shows the original black robot gripping its rounded rectangular yoke. Stop steering preview, close the doors, then Rear → Raise rear wing previews the moving rear body panel. The wing also responds to speed and braking on the course. This lightweight model is a stylized reconstruction, not official Tesla CAD.

This historical recording shows the two-station radio interface from Build08. Preview the three Build09 stations ↑. The music is original synthesized material, not artist recordings.

BUILD07 / HISTORICAL GAME LOOP

From your first run to copilot.

Coastal Sprint → earned Copilot licence → eight drones → Cybertruck circuit → upgrades and saved progress. The final release also widens the south turn, adds Backspace checkpoint recovery and a 300-point air-roll bonus.

HISTORICAL VEHICLE DETAIL / BUILD06

Paint, wheels and doors.

This historical Build06 recording shows bronze glazing (replaced by dark translucent glass in Build08) and approximate butterfly doors with a fitted cabin. Both vehicles retain their own paint, finish and wheel-face choices. Doors close before driving. Final photoreal fidelity is not claimed.

HISTORICAL STUNT CONTROLS / BUILD06

Launch, grip, fly and land.

Watch the newest clear side-camera stunt replay ↑. This older recording remains available as a controls archive.

Both cars: acceleration, boost, braking/reverse, camera views, wall/ceiling grip, full ramp release and landing, lift, air roll, automatic landing, reset, pause and quality. These focused proving-ground controls remain available in Build07.

QUICK REFERENCE

Original proving-ground controls.

W /↑Drive · S /↓Brake/reverse · A/DSteer · ShiftBoost · SpaceLift · EAir roll · CCamera · RRestart · EscPause · BackspaceRecover at last checkpoint · FFire · PCopilot.

Mouse/drag aims. Hold the on-screen buttons for touch. Release Lift to let the downward jets land the car. Roll requires 5 metres of clearance. Backspace recovery costs up to 100 points and 8 seconds. Use Pause before switching away; automatic focus-loss pause still needs verification. Performance mode reduces shadows, resolution and scenery detail.

Credits, purchases, personal best and vehicle appearance save only in this browser. Reset earned progress requires a second confirming click in the garage. Both cars remain available without a purchase.

Play while parked. The actual 2025 Model Y Juniper browser test is deferred: desktop evidence does not establish Tesla authentication, multitouch or sustained performance. This is an independent fan prototype with fictional vehicle abilities and an approximate model. Co-op is a later option.