BREAK / VELOCITY
VEHICLE PROVING GROUND BUILD 14
VEHICLE STUDY / 001

Defy the
ground.

Four wheels. A different set of rules.

Vehicle art under review

Escape the Kill Grid ↗

0 credits · Your first run awaits.

01 DRIVE02 CLIMB03 FLY

Single player · Touch & keyboard · Play while parked

Watch the gameplay explainer ↗
INSPECT THE ROADSTER

Drag to orbit · Scroll to zoom

INDEPENDENT FAN PROTOTYPEOriginal study mesh · Vehicle review pending01 / VEHICLE & MOTION
RUN COMPLETE

Good flying.

PROVING GROUND / CONTROLS

Your first test drive.

W / ↑ Accelerate   S / ↓ Brake / reverse
A D / ← → Steer   Shift Boost
Space Hold lift thrusters   E Air roll
Backspace Recover at last checkpoint (costs points/time)
C Change camera   R Reset & refill
Esc Pause / resume

Touch: hold the on-screen buttons. Wall & ceiling and Flight & landing start in an upright external side camera. Other driving briefly switches to side view for stunts, then returns after touchdown. C selects a manual camera until the next stage reset. Wall grip engages on the curved red-edged test ramp. Release Lift and automatic landing assistance slows the descent and levels the car. Part of the gas reserve is protected for landing. Roll needs 5 metres of clearance. Sound starts when you enter; use Sound off to mute.

Coastal sprint: follow the green gates, climb the curl, land and loop along the coast. Gold energy cells refill gas and add points. Finish within 3 minutes. Drone patrol: mouse or drag to aim, F or Fire to shoot. Earn the Copilot licence in the garage; then P toggles assistance while you aim. Pause: the Pause/Resume button also works on touch screens. Switching tabs pauses the game.

An independent game prototype inspired by the unveiling. Geometry and physics are approximations, not a validated Tesla simulator. Customize vehicle opens paint, finish, wheels and individual door controls. Doors close before driving.

Watch the gameplay explainer ↗

Credits & reference notes ↗